Site Reliability and Platform Engineering
- Scaled infrastructure for the Xbox and PlayStation release of a racing game.
- Designed and executed load tests with k6 to identify and remove bottlenecks.
- Improved observability with stronger Grafana and Prometheus dashboards and alerting.
- Refined Argo CD GitOps delivery workflows for safer rollouts.
- Improved a Kubernetes operator for better automated game-server scaling.
Backend Engineering
- Developed and operated Go microservices on GKE and GCore.
- Integrated services via REST APIs and Kafka event streaming.
- Implemented in-game metrics collection with Firestore.
- Performed performance tuning and fixed memory leaks and runtime issues.